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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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STUTTGART
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GAMES
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RAIL28
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!Rail28
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WhatsNew
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Text File
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1996-05-24
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4KB
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69 lines
WhatsNew in Version 3.0
=======================
* When <Q>uiting, the program will first ask if you wish to save the situation
to continue later. The 75k-file will be put in the 'Saved'-dir.
* After the game there is a highscoreslist, if you earn a place in it. See the
Helpfile for eliminating this option.
* When pausing the screen will show a scaled display of the whole lay-out.
* Pressing the CTRL-key and the left or right cursor-key will jump the
lay-out to two 'screens' further.
* LP's will stop at all (suburban) stations, even if the signal is green.
They'll stop for 30secs. If the signal is red after 30 seconds,
they'll wait another 30 seconds, as all trains do at main stations.
* There are now also maintenance-sidings for IC/LP's.
Maintenance etc. takes only 10 minutes. After that the train will have
to be directed to the Main Station, where it will get a new destiny.
(You'll find out that your company likes clean trains and will therefore
send many trains to those sidings.)
* Rails with black lines beneath will give traininfo when one is passing.
* Error in 'double' trains removed. No trains leave at the same time for
the same destiny anymore. IC's will even wait 2 minutes if an LP is sent
out, because of possible suburban stations (where LP's stop.).
* Switching direction now allowed in curves (if train stopped at signal).
It will cost some revenue. Preferably use the buffered rails in the
lay-out if present.
* 'English point' has now 3 positions: point left, right and plain crossing.
* Added: three-way-points, viaducts.
* Platforms are entry/exit-dependant, so that at big stations trains
shouldn't have to do the odd direction-change (well... in a way then..)
* Delay-calculation set to ten seconds.
* When running slowly because of an orange signal a train may adjust a wrongly
set point by itself and pass it; it won't derail. (only 2-way points where
two tracks go into one)
At any other kind of point or at full speed it still will derail!
Orange signals decrease the revenue, as this feature gives a lot of advan-
tages to the controller.
* Maps have a name now. (old maps can't be used anymore.)
* Three nerve-breaking maps are added (See TheMaps-file).
WhatsNew in Version 2.1
=======================
* Fiddled the RND, so that not the same trains enter at every start-up.
* Delays of more than 5 seconds are calculated as well and put in
the logfile.
* Speed of GD's now the same as LP's.
* At stations and red signals, on trains info will be given about them:
Before arriving info is: '03P-5'
'03' = the time in minutes of arriving (14:03)
'P-5'= the platform where it should arrive
When at station and leaving the info is: '05ECT'
'05' = the time in minutes of departure (14:05)
'ECT'= the 'code' for the destination(exit-point)
GoodsTrains(GD) will only give this type of info.
Display is on blue background; when delayed the background will be red.
(The departure-table has become irrelevant..)
* No two trains of the same type will leave at the same time for the
same direction. So, max.3 different trains (IC,LP,GD) still can.
* Crash that takes place outside your view, will be shown before you're
fired. (how kind..)
* Player can in-/decrease the interval between trains at entry-points.
Type 'I' to see the table of intervals. Hold down the number-key on the
keyboard (NOT the numeric pad) and click select on the entry-point.
That's all.
* MAP5 is added.
Special thanks to David Horman for useful suggestions and remarks.